![]() Improved visual quality of score feed in Core Multiplayer Modes.In Loadout menus, display available loadouts as two rows on single page instead of a horizontal scroll.Added indicator for how many skins are available when selecting an attachment.In the Camos menu, make it clear that Gold and Platinum need to be unlocked first before Polyatomic can be progressed.Revised the Calling Card challenge screen to make progress tracking clearer and enable sorting and favoriting.Added an indicator for how to unlock the Throwing Star in the loadouts tab.Fixed an issue where too much occlusion could happen on entities in the same room as the Player.Improved the mix of Precision Airstrike and Mortar Strike Killstreaks, particularly at a distance.Improved clarity of Auto Ascender use sound.Fixed an issue preventing Players from equipping and unequipping field upgrades in a vehicle. ![]() Fixed an issue where the Drill Charge was able to kick friendly Players out of a vehicle.Fixed an issue where the Light Helo was taking excessive damage when landing.Fixed an issue where the RHIB was taking only small amounts of collision damage.Fixed an issue where the Armored Patrol Boat was not taking collision damage.Fixed an issue allowing vehicles to crush Players to death while using a turret in rare instances.Fixed an issue where the ‘Missile Incoming’ warning would sometimes persist even after no missiles were incoming.The Heavy Chopper is better at recognizing when it’s in an unrecoverable place, and catches fire if stuck.Exiting a vehicle is now less likely to cause collisions with geometry. ![]() Fixed an issue with the XTEN Angel-40 Optic where its depth of field effect was not rendering properly.Fixed an issue with the SP-X 80 where its penetration level was lower than intended.Fixed an issue with the FJX Imperium where its penetration level was lower than intended.Fixed an issue that prevented Death Effects from occurring in DMZ and Co-Op modes.Fixed an issue that allowed multiple Attachments to be equipped to the same category, resulting in broken or non-functional Weapons.Armor Damage decreased | Warzone 2.0 Only.Aiming Idle Stability penalty increased. ![]() These changes will mean, on average, larger capacity Magazines are considerably less punitive, and smaller capacity Magazines offer substantially more upside. The Magazine adjustments below apply to all Attachments depending on whether they are larger or smaller relative to a Weapon’s base Magazine capacity.
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